Entrevista Exclusiva: ¡Revelaciones sobre el Fondo de Anime de $33 Millones, IA, Secuelas Clásicas y GATE 2 con Kendrick Wong, CEO de Kasagi Labo!

Kasagi Labo: Innovating the Future of Anime

Kasagi Labo emerged on the anime scene a couple of years ago, bringing significant funding, experienced advisers, and international collaborations. The spotlight has intensified with the announcement of GATE 2, a much-anticipated sequel to the original GATE anime. Produced by Kasagi Labo and in partnership with Oshi for licensing, Genco as an associate producer, and Studio M2 for animation, excitement is building in the anime community.

In an exclusive interview, CEO Kendrick Wong discusses the unique qualities of Kasagi Labo, how it differs from Oshi, and their commitment to transforming anime production with the latest technologies, including blockchain and AI, alongside major international co-productions.

Securing Anime Rights

Q: Can you share Kasagi Labo’s journey and how it secured the adaptation rights for GATE 2?

Wong: Our mission at Kasagi Labo is to connect Japanese creators with global audiences. Obtaining the rights for GATE 2 underscores our dedication to building relationships and respecting Japanese artistic traditions. With two projects underway and a growing fanbase, we’re launching a $33 million anime production fund to develop beloved stories further.

Building Relationships with Creators

Q: How does Kasagi Labo navigate the complexities of collaborating with Japanese creators?

Wong: Collaborating in Japan takes time, trust, and understanding. The success of GATE 1 helped us establish connections leading to the rights for GATE 2. Our advisors possess extensive experience in Japanese production and licensing, guiding us through crucial steps, including financial transparency and cultural respect.

Project Evaluation Process

Q: How do you determine whether an anime project is viable?

Wong: Project evaluation hinges on narrative quality, genre relevance, production feasibility, and international potential. The success of GATE 1 proved that well-crafted stories resonate deeply with audiences. Original titles like Special Kid Factory are assessed for global appeal and unique thematic content.

Creating Transparent Productions

Q: What are your plans for increasing transparency in licensing negotiations?

Wong: Transparency involves making the value flow clear. Fans need to understand pricing, and creators should know the revenue shares. This openness cultivates trust and helps to build brand loyalty, as seen in the engagement surrounding GATE 2.

Future of Fandom Engagement

Q: How will fans influence future projects while respecting creative integrity?

Wong: Fans will have opportunities to participate in aspects like artwork and merchandise while creators control the narrative. We are keen on integrating tools that allow fan interactions without compromising the storytelling process.

Thank you to Layla Tabatabaie for coordinating this insightful interview with Kendrick Wong. For more information, check out the official GATE 2 site, and learn more about Kasagi Labo and Oshi.