¡Conectando Universos! Entrevista Exclusiva con Matsudaira de Sony Music sobre Experiencias Inmersivas y la Nueva Atracción de Frieren

Exploring the Immersive World of Dungeon ∞ Spiral: An Interview with Tsuneyuki Matsudaira

In the realm of anime, storytelling transcends the screen, evolving into lucrative immersive experiences. This week, we talk with Tsuneyuki Matsudaira, chief producer at Sony Music Solutions, about their relaunch of the gaming attraction,
The Tokyo Matrix: Dungeon ∞ Spiral, celebrated for its outstanding reviews in Shinjuku, Japan.

Collaboration with Frieren: Beyond Journey’s End

The latest iteration of Dungeon ∞ Spiral features a collaboration with the anime series Frieren: Beyond Journey’s End, introducing exclusive voice lines and immersive storytelling elements. Matsudaira shares insights into the planning and production of such location-based experiences.

Dungeon ∞ Spiral × Frieren: Beyond Journey’s End – Collaboration Announcement PV

Insights from Tsuneyuki Matsudaira

Background on Experience Creation

Tsuneyuki Matsudaira: At Sony Music Solutions, we specialize in planning and designing experiences for events and exhibitions. Drawing on extensive interactive projects within anime and technology, we’ve created The Tokyo Matrix as a new way to showcase these collaborations.

The Origins of Dungeon ∞ Spiral

A: The attraction strategically targets a broad audience in the vibrant Kabukicho area, allowing enjoyment for both fans and non-fans of the IPs we incorporate.

Aligning with Frieren’s Worldview

A: The core theme of Dungeon ∞ Spiral revolves around friendship and adventure, which resonates strongly with the themes of Frieren. Our goal is to create shared memories for players and fans.

Visitor Experiences

A: Around half of our visitors may not be familiar with Frieren, yet they find joy in the immersive experience and the captivating atmosphere shaped by the anime’s music.

Visitor Satisfaction

A: We proudly maintain a satisfaction rate of 95.2%, with rave reviews highlighting the experience of interacting with life-size character panels and engaging in the adventure together with Frieren.

Accessibility and Demographics

A: The collaboration with Frieren has drawn an audience that typically wouldn’t visit Kabukicho, and through social media, we notice a growing interest in Dungeon ∞ Spiral.

Creating Lasting Partnerships

A: Our collaborations with anime co-productions create a streamlined approach to develop location-based experiences, enhancing depth and engagement for visitors.

Enhancing Replayability

A: The game features multiple endings and allows player progression, making each experience unique and encouraging repeat visits for players seeking to unlock achievements.

Future Considerations

As Dungeon ∞ Spiral embraces its current partnership with Frieren, the attraction is poised for further evolutions, including potential collaborations and enhancements.

Dungeon Spiral Experience
Dungeon ∞ Spiral

For more on this exciting collaboration, visit the full article here.

©Kanehito Yamada, Tsukasa Abe/Shogakukan/”Frieren” Project © Sony Music Entertainment (Japan) Inc.

©Sony Music Solutions Inc.